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Class DetectHero

Used by WeaverBench to see if the player is within the bench's vicinity

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DetectHero
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class DetectHero : MonoBehaviour

Properties

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HeroInRange

Is the hero within range of the bench?

Declaration
public bool HeroInRange { get; }
Property Value
Type Description
bool

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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