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Class DarknessRegion

Applies a certain darkness level when the player comes in contact with this collider

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
DarknessRegion
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class DarknessRegion : MonoBehaviour

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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