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Enum Conversation.YesNoResult

The result of giving the player a yes/no question prompt

Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public enum Conversation.YesNoResult

Fields

Name Description
Neither

Neither options were selected (shouldn't happen normally)

No

The player selected "No"

Yes

The player selected "Yes"

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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