Show / Hide Table of Contents

Class BossDeathExplosion

Plays the Boss Death Explosion, including shaking the camera and spawning particles

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
BossDeathExplosion
Namespace: WeaverCore.Assets.Components
Assembly: WeaverCore.dll
Syntax
public class BossDeathExplosion : MonoBehaviour

Fields

| Edit this page View Source

PlayExplosionSound

Declaration
public bool PlayExplosionSound
Field Value
Type Description
bool
| Edit this page View Source

ShakeCamera

Declaration
public bool ShakeCamera
Field Value
Type Description
bool
| Edit this page View Source

SpawnBloodParticles

Declaration
public bool SpawnBloodParticles
Field Value
Type Description
bool

Methods

| Edit this page View Source

Start()

Declaration
public void Start()

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
  • Edit this page
  • View Source
☀
☾
In this article
Back to top
Generated by DocFX
☀
☾