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Class InlineGraphic

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
UIBehaviour
Graphic
MaskableGraphic
InlineGraphic
Implements
ICanvasElement
IClippable
IMaskable
IMaterialModifier
Inherited Members
MaskableGraphic.m_ShouldRecalculateStencil
MaskableGraphic.m_MaskMaterial
MaskableGraphic.m_StencilValue
MaskableGraphic.GetModifiedMaterial(Material)
MaskableGraphic.Cull(Rect, bool)
MaskableGraphic.SetClipRect(Rect, bool)
MaskableGraphic.SetClipSoftness(Vector2)
MaskableGraphic.OnValidate()
MaskableGraphic.OnCanvasHierarchyChanged()
MaskableGraphic.RecalculateClipping()
MaskableGraphic.RecalculateMasking()
MaskableGraphic.onCullStateChanged
MaskableGraphic.maskable
MaskableGraphic.isMaskingGraphic
Graphic.s_DefaultUI
Graphic.s_WhiteTexture
Graphic.m_Material
Graphic.m_SkipLayoutUpdate
Graphic.m_SkipMaterialUpdate
Graphic.m_OnDirtyLayoutCallback
Graphic.m_OnDirtyVertsCallback
Graphic.m_OnDirtyMaterialCallback
Graphic.s_Mesh
Graphic.m_CachedMesh
Graphic.m_CachedUvs
Graphic.SetAllDirty()
Graphic.SetLayoutDirty()
Graphic.SetVerticesDirty()
Graphic.SetMaterialDirty()
Graphic.OnBeforeTransformParentChanged()
Graphic.OnDestroy()
Graphic.OnCullingChanged()
Graphic.Rebuild(CanvasUpdate)
Graphic.LayoutComplete()
Graphic.GraphicUpdateComplete()
Graphic.OnPopulateMesh(Mesh)
Graphic.OnPopulateMesh(VertexHelper)
Graphic.OnRebuildRequested()
Graphic.Reset()
Graphic.OnDidApplyAnimationProperties()
Graphic.SetNativeSize()
Graphic.Raycast(Vector2, Camera)
Graphic.PixelAdjustPoint(Vector2)
Graphic.GetPixelAdjustedRect()
Graphic.CrossFadeColor(Color, float, bool, bool)
Graphic.CrossFadeColor(Color, float, bool, bool, bool)
Graphic.CrossFadeAlpha(float, float, bool)
Graphic.RegisterDirtyLayoutCallback(UnityAction)
Graphic.UnregisterDirtyLayoutCallback(UnityAction)
Graphic.RegisterDirtyVerticesCallback(UnityAction)
Graphic.UnregisterDirtyVerticesCallback(UnityAction)
Graphic.RegisterDirtyMaterialCallback(UnityAction)
Graphic.UnregisterDirtyMaterialCallback(UnityAction)
Graphic.defaultGraphicMaterial
Graphic.color
Graphic.raycastTarget
Graphic.raycastPadding
Graphic.useLegacyMeshGeneration
Graphic.depth
Graphic.rectTransform
Graphic.canvas
Graphic.canvasRenderer
Graphic.defaultMaterial
Graphic.material
Graphic.materialForRendering
Graphic.workerMesh
UIBehaviour.Start()
UIBehaviour.IsActive()
UIBehaviour.OnCanvasGroupChanged()
UIBehaviour.IsDestroyed()
Namespace: TMPro
Assembly: HollowKnight.dll
Syntax
public class InlineGraphic : MaskableGraphic, ICanvasElement, IClippable, IMaskable, IMaterialModifier

Constructors

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InlineGraphic()

Declaration
public InlineGraphic()

Fields

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texture

Declaration
public Texture texture
Field Value
Type Description
Texture

Properties

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mainTexture

Declaration
public override Texture mainTexture { get; }
Property Value
Type Description
Texture
Overrides
UnityEngine.UI.Graphic.mainTexture

Methods

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Awake()

Declaration
protected override void Awake()
Overrides
UnityEngine.EventSystems.UIBehaviour.Awake()
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OnDisable()

Declaration
protected override void OnDisable()
Overrides
UnityEngine.UI.MaskableGraphic.OnDisable()
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OnEnable()

Declaration
protected override void OnEnable()
Overrides
UnityEngine.UI.MaskableGraphic.OnEnable()
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OnRectTransformDimensionsChange()

Declaration
protected override void OnRectTransformDimensionsChange()
Overrides
UnityEngine.UI.Graphic.OnRectTransformDimensionsChange()
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OnTransformParentChanged()

Declaration
protected override void OnTransformParentChanged()
Overrides
UnityEngine.UI.MaskableGraphic.OnTransformParentChanged()
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UpdateGeometry()

Declaration
protected override void UpdateGeometry()
Overrides
UnityEngine.UI.Graphic.UpdateGeometry()
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UpdateMaterial()

Declaration
public void UpdateMaterial()

Implements

UnityEngine.UI.ICanvasElement
UnityEngine.UI.IClippable
UnityEngine.UI.IMaskable
UnityEngine.UI.IMaterialModifier

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
CoroutineUtilities.RunCoroutineWhile<T>(T, IEnumerator, Func<bool>)
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