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Enum PhysLayers

Namespace: GlobalEnums
Assembly: HollowKnight.dll
Syntax
public enum PhysLayers

Fields

Name Description
BOUNCER
CORPSE
DAMAGE_ALL
DEFAULT
ENEMIES
ENEMY_ATTACK
ENEMY_DETECTOR
GRASS
HERO_ATTACK
HERO_BOX
HERO_DETECTOR
IGNORE_RAYCAST
INTERACTIVE_OBJECT
ITEM
MAP_PIN
PARTICLE
PLAYER
PROJECTILES
SOFT_TERRAIN
TERRAIN
TERRAIN_DETECTOR
TRANSITION_GATES
UGUI
UI
WATER

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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