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Enum GatePosition

Namespace: GlobalEnums
Assembly: HollowKnight.dll
Syntax
public enum GatePosition

Fields

Name Description
bottom

The transition point is located at the bottom of the level. The player will spawn travelling upwards

door

The transition point will act as a doorway. The player will spawn leaving the doorway

left

The transition point is located at the left side of the level. The player will spawn travelling rightwards

right

The transition point is located at the right side of the level. The player will spawn travelling leftwards

top

The transition point is located at the top of the level. The player will spawn travelling downwards

unknown

Don't use this

Extension Methods

ReflectionUtilities.ReflectCallMethod(object, string, object[], BindingFlags)
ReflectionUtilities.ReflectGetField(object, string, BindingFlags)
ReflectionUtilities.ReflectGetMethod(object, string, BindingFlags)
ReflectionUtilities.ReflectGetProperty(object, string, BindingFlags)
ReflectionUtilities.ReflectSetField(object, string, object, BindingFlags)
ReflectionUtilities.ReflectSetProperty(object, string, object, BindingFlags)
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